'00 Honda S2000
- Software: Autodesk 3DS Max
- Date: February 2020
- Poly count: 8576 (6134 without wheels)
Self-imposed exercise. The goal was to create a clean and detailed model while limiting the poly count, and to practice vehicle modeling with a curvy car.
- When I started to work on this model, I also started a livestream on my Twitch channel. Another game developer quickly joined and talked to me about his current project and how he was in the dark with marketing and financing. I ultimately spent the two hours of livestream giving him advice on how to handle these topics... all while watching the car blueprint on the screen.
- It's the first 3D model on which I tried to apply textures. I've drawn them on UV maps directly to add details on headlights, soft top and wheels, but the results weren't very good.