SpaceScape

  • Platform: VR (PC)
  • Engine: Unity
  • Date: May 2019
  • Development time 1 week
  • Status: Playable
  • Roles: Game Design, Level Design, Sound Design, Unity Dev, 3D Art
  • Team:

SpaceScape is an escape game in VR, taking place in an abandoned spaceship suffering from several malfunctions, in which the player has to resolve a few puzzles in order to stabilize it and survive.

The game has been developed during a week-long workshop around VR discovery.

    Anecdotes:

  • This project has been my first experience both in Unity (not counting tutorials) and in VR, and in addition to the limited time, it has been a great way to train at scoping. Without the necessary skills to properly estimate the tasks, I had to reduce the puzzles scope to their simpliest form.
  • After having completed the high-level design with the team, I found myself switching from role to role several times a day during the whole project. I remember of an afternoon I've started by modeling a futuristic chair and bed, then fixing some bugs in a puzzle, creating all the sound effects, and finally handling the sound spacialization in Unity.