I am Quentin 'Azuu', Game Designer since 2018. After having gratuated as a Creative Director (RNCP 7), I've spent 3 years as the main Game Designer at Wizama, before teaching Game & Level Design during 2 years at e-artsup. Simultaneously, I've been working on my own projects while offering my services as an independant game developer.
I am accumulating experience continuously, working on indie projects and taking part in game jams, attending professional events, and being constantly in a technical and creative watch.
I love to create, but I love sharing and teaching what I've learned from others and myself even more, whether it is for practical application like programming, or for more theoretical topics like design and psychology.
While I am specialized in Game Design, I love to explore and understand other fields that can help me to create even better pieces of work, and to ensure the best communication possible with any division in a team.
Game : Conception, documentation, prototyping and balancing, Rational Game Design
Level : Documentation, layouts, greyboxing (2D & 3D), Rational Level Design
UI/UX : Conception, prototyping - Figma, Penpot
Engine knowledge, C# scripting, integration, collaborative work with Git
Agile, planning, tooling setup - Notion, Trello
Vehicles, environment and props modeling - Blender, 3DS Max
Composition, audio production and edit - FL Studio, Adobe Audition, Audacity
2D (GIMP), pixel art (Aseprite), playtest protocols...
Analytical mind, curiosity, attention to detail
Open to criticism, decision making, tasks prioritization
Open minded, empathy, patience
Respect, active listening, oral and written communication
Strategic vision and organization, ethics, dispute resolution
Autonomy, flexibility, time and stress management
I am an official ArenaNet Partner in the Le Bus Magique team, the biggest French community revolving around Guild Wars 2. I occupy several roles since 2017 as a guide and news editor and proofreader, streamer and video editor.
I also managed a few initiatives to recrut and train players to the hardest content of the game (while being an instructor myself), and have represented Le Bus Magique during several events in real life (Gamescom, Paris Games Week, ArenaNet Meet and Greets...).
Between 2020 and 2023, I've been part of the Access The Animus team, one of the biggest communities focused on the Assassin's Creed brand, as a translator and video editor.
During these years, a lot of content (novels, mangas, manhuas, comics, videos) was exclusive to French during several months, so I have fully translated all of them to allow the team to review and analyze them before the official English release (except the novels).